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Optimal layout spore cities
Optimal layout spore cities













optimal layout spore cities

The player has placed the lumber mill three or four tiles away from the forest. If he had gotten the Castle up, it would have been rough times as it came around sixteen minutes and was in range of his Town Center and Farmers. He had placed houses in a formation around his TC, and with their LOS, aided by Town Watch, Xiphoid caught the Villagers and his efforts were thwarted. Gx_Xiphoid recalled a game played where a Franks player Castled early, and was going to try to plop a castle right in his backyard. Wouldn't it be more logical to have those houses out on the east side of your TC instead of the west where your LOS is less important?įourth, the way they are built now is not optimal for using them as part of a potential wall as the game progresses. Notice where the enemy is, directly northeast of the TC. Third, any LOS benefit is only gained behind the TC. Your odds of catching enemy villagers or units walking by your Houses is greatly reduced because they're all in one place. Second, with your houses clumped in one area, the LOS (line of sight) advantage you gain from that is almost none. Be sure to build your houses far enough away from your TC that you can fit farms directly beside the TC. Take notice of where your Town Center is placed when you start the game and place your buildings accordingly, putting certain buildings in front of your TC which face the enemy when possible, and certain ones behind, which is explained later on.įirst, the house closest to the TC takes up tiles that could have been used for a farm. The shots point out common errors and places where productivity is reduced.

Optimal layout spore cities series#

Below is a series screenshots which show a player's town.















Optimal layout spore cities